There are several traditional table
                        shuffleboard games that are played.  The most
                        common table shuffleboard game played in major
                        tournaments is called "Knock
                        Off". 
                        Other commonly played table shuffleboard games are "Crazy Eight" and "Horse Collar".  "Target" & "Tap & Draw" and
                        "Baseball (a Horse
                        Collar variation)" are less commonly played
                        games.  
                      
                      Crazy Eight - Overview
                      Crazy Eight
                      is a singles game played with 2 or more players and is
                      played in frames allowing all players to have an equal
                      chance. Players alternate ends of the board between
                      frames, each player using all eight weights/pucks [red and
                      blue]. The Game is played until one player scores 
                      some agreed upon number of points (e.g., 1-point,
                      15-points, 21-points, etc.).  You continue frames
                      until a winner is determined.  Scoring the agreed
                      upon points first does not necessarily make that player
                      the winner. Every player gets to finish that frame and the
                      highest score that is equal to or greater than the agreed
                      upon game point (e.g., 1-points, 15-points, 21-points,
                      etc.) is declared the winner. If the player that scores
                      equal to or greater than the agreed minimum required
                      points has the hammer (the last player to play), then
                      he/she is declared the winner. If the last player ties
                      with a prior player, then another round must be played to
                      determine the winner.  Before a player can score, the
                      first 4 weights (same color) must be thrown simultaneously
                      with one hand and all 4 weights must stay on the board and
                      be past the long foul line (the foul line furthest from
                      the shooter).  If all 4 weights do not stay on the
                      board, then that player gets no points for that round and
                      the next player is up to play.  If all 4 weights do
                      stay on the board past the long foul line,  then the
                      player must shoot all 4 weights/pucks (in four shots) of
                      the opposite color and must knock off those first four
                      weights thrown past the foul line before any points can be
                      scored for that frame.  After all 4 original weights
                      are knocked off, the remaining weights left on the table
                      are scored.  For instance, if a player does not get
                      all four of their first 4 weights past the long foul line,
                      no points are scored; if a player does get all 4 weights
                      past the foul on first throw, but does not knock them off
                      and keep at least one of the final 4 weights on the board,
                      no points are scored; if a player gets all 4 first weights
                      past the foul line, knocks them all off and has at least
                      one of the final 4 weights left on the board, points are
                      added and count.  
                      OPTIONAL:  
                      Sometimes players will also have a "Hickey"
                      count which means every time a player does not score, it
                      constitutes a "Hickey", and each player that
                      does not score in a round puts an agreed upon amount of
                      money into a "Hickey Jar"  (e.g., $.25, $1,
                      $5, etc.) and the final winner of the game gets the
                      contents of the Hickey Jar.  This is just something
                      that can be done to make the game more interesting, but
                      may or may not be part of your agreed upon Crazy Eight
                      tournament rules.
                      
                      How To Play
                      Take 4
                      weights [of same color], group them together, and throw
                      them with one hand.
                      If 
                      all 4 weights do not pass the long foul line and stay on
                      the board, no points are scored for that round [and player
                      gets a "Hickey" if your tournament includes a
                      "Hickey Jar"], and next player is up on the
                      opposite end of the board for their turn.
                      If all 4
                      weights of the same color group did pass the long foul
                      line and stay on the board, then player shoots the
                      remaining 4 weights [of opposite color] one at a time and
                      attempts to knock off the 1st 4 weights and keep at least
                      one of the last four weights of the opposite color on the
                      board to score points (this is great practice for knock
                      off, making combination shots to remove more than one of
                      the 4 weights with one shot, and to be able to either
                      stick a final shot or lag with the weights you have left
                      after you've knocked off all 4 weights of the original
                      color group).  If all of the first color group
                      weights are knocked off and you still have at least one of
                      the second color on the board and past the long foul line,
                      this is your score; otherwise,  no point is scored
                      [and player gets a "Hickey" if your tournament
                      includes a "Hickey Jar"].  In either case,
                      the next player is up on the opposite end of the board for
                      their turn.
                      
                      How
                      To Count Player's Scores
                      
                      Scoring (e.g., 1-point, 2-points, 3-points, or 4-points)
                      is similar to "knock off" with the
                      exceptions noted above where first 4 weights of the same
                      color must remain on the board and past the long foul
                      line, and then they must all be knocked off with the
                      remaining 4 weights of the opposite color while keeping
                      one or more of these weights on the board.
                      
                      A weight scores 1-point if it is located between the long
                      foul line and the "2" line.
                      
                      Weights completely across the "2"  line
                      count 2-points; weights across the "3" line
                      count  3-points, a weight hanging over the end of the
                      board (a.k.a. hanger) counts 4-points, etc.  
                      To judge if a weight is completely over a
                      line it should be viewed from above (i.e., look down over
                      the top of the weight, positioning your nose approximately
                      to the center of the weight --do not lean over too far or
                      you get an inaccurate view-- the entire weight must be
                      over the line for it to count as the next higher point
                      value--you should be able to see some wood between the
                      line and the weight for it to count as the next higher
                      point.)
                      
                      If any portion of the weight is hanging over the end of
                      the board (not the side) it is called a "hanger"
                      and counts 4-points. Close calls can be checked by holding
                      a weight so the top of a weight is along the back end of
                      the board. The weight is then slid along the back end of
                      the board.  If it hits the "disputed"
                      hanger the weight is indeed hanging and is worth 4-points.
                      
                      
                      Miscellaneous Rules
                      (Re:Board Talk Open Rules/Guidelines)
                      
                      Before a player shoots, the player can dust the board if
                      dry spots are showing.  Note: In tournaments this may
                      be restricted to the edge of the board or left to the
                      discretion of the Tournament Director(s).
                      
                      Shooters must have one foot behind the playing surface
                      while they are shooting.
                      
                      Hitting or shaking the table is never allowed.